

let the AI decide what to do) they might do something "silly," which sounds like the tutorial is actually warning you against using it and admitting that the AI is bad. The Tactics tutorial even warns that if you let the characters act for themselves (i.e. It's a really bizarre feature for an RPG to have, because when you opt to use Tactics you completely remove yourself from the battle altogether and merely watch it play out. Hybrid tactics systems where you select behavioral presets for teammates have worked well in other RPGs (Star Ocean, Tales of Vesperia, FFXIII), but those battle systems employ a mix of tactical AI management and hands-on decision making, whereas Arc Rise Fantasia only gives you an either-or option %26ndash either play the turn based battles yourself, or have the AI do it for you. If you choose to use the Tactics option at any point, AI completely takes over for your party for one full turn based on a handful of broad behavior presets like adaptive, attack only, etc. In addition to the normal turn-based battle option, there's also a "Tactics" option which has less to do with anything tactical and more to do with just letting AI take over your battles.
